Course Detail
Units:
3.0
Course Components:
Lecture
Description
Meets with CS 3650. This course is an interdisciplinary project driven course blending graphic technology and character modeling for video games, animation, and machinima. The course curriculum is derived from courses in computer graphics, anatomy, scripting, mechanics, and drawing. The students will learn complex graphic systems and techniques used professionally in the entertainment arts and engineering industry. Students will write a paper on data structures or algorithms used in graphics software systems.