Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: "C-" or better in EAE 6320.
Description
This course is a continuation of Game Engineering II (EAE 6320). Topics will include: code optimization, hardware, I/O devices, technical project management, game project architecture, industry standards and norms, shader programming, and networks for games.