Course Detail
Units:
3.0
Course Components:
Activity
Description
The tools and techniques required to understand and use the components of design, story, drawing, and stroyboarding for games. This course looks at the creative aspects of pre-production, examing the common practices and processes that tie story, gameplay, mood, character and environment design to create a seamless whole in animated and game producations. To this end, this course introduces colour theory, lighting, composition, design and audience psychology.