Course Detail
Units:
3.0
Course Components:
Lecture
Description
This is a technical art course that is project-based. The technical aspects of scanning props, facial motion, and full body scans using traditional modeling software to refine the scans into proper models, and is the first part of the asset pipeline. Students direct motion capture sessions, refine the data, and associate it with models. Then they employ the models and motion data into a game engine.