Course Detail
Units:
4.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: Admission to EAE:MGS
Description
The focus of this course is rapid prototyping for games. Students are given a set criteria, then pitch and develop a prototype of a game, resulting in better, more refined products. Teams typically include a least on producer, artist, and engineer. Over the course of the semester, four or five games will be prototyped using a variety of games engines and techniques.