Course Detail
Units:
3.0
Course Components:
Lecture
Description
This course provides students a practical foundation in game design with a focus on concept development, design decomposition, and prototyping through the creation of non-digital games. Using physical prototyping, playtesting, and iteration students learn how to translate game ideas into game pitches, design documents, and game designs. Students will analyze and recognize play that exists in important games, stories, and other media.