Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: "C" or better in EAE 6310.
Description
This course is a continuation of Game Engineering I (EAE 6310) and will be project driven. Students will learn selected topics by dissecting given game engines and applying the to the game engine build in EAE 6310. Topics will include: high performance computing, GPU/parallel programming, low-level algorithm analysis, and cross platform development, and memory management.