Departmental Advisors
Undergraduate (Last Names A - L)
Miranda Klausmeier
Undergraduate (Last Names M - Z)
Kelly Pearson
Graduate
Elizabeth Arrigona
Departmental Notes

EAE courses for students in the Games BS degree, Games minor and the Computer Science-EAE BS degree. Grad level courses for Master in Entertainment Arts & Engineerings program only. For more info, visit games.utah.edu.

THIS DEPARTMENT ENFORCES UNDERGRADUATE PREREQUISITES. Please note that the registration system may not factor in transfer work when determining if prerequisites have been met. If you are unable to register for a course and think you have met the prerequisite(s), please contact an advisor from this department to inquire about obtaining a permission code. You may be administratively dropped from a course if the prerequisite has not been met.

EAE 101 - 001 Survey of Games

EAE 101 - 001 Survey of Games

  • Class Number: 15508
  • Instructor: RODRIGUEZ, FERNANDO
  • Component: Lecture
  • Type: In Person
  • Units: 0.0
  • Wait List: No
  • Fees: $465.00
  • Seats Available: 2

EAE 1010 - 001 Survey of Games

EAE 1010 - 001 Survey of Games

  • Class Number: 13113
  • Instructor: RODRIGUEZ, FERNANDO
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 1

EAE 1050 - 001 Dig. Content Creation


This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 002, 003, 004, 005 or 006. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 001 Dig. Content Creation

  • Class Number:
  • Instructor: ANDERSON, MATT
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 002, 003, 004, 005 or 006. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 002 Dig. Content Creation

EAE 1050 - 002 Dig. Content Creation

  • Class Number: 19186
  • Instructor: ANDERSON, MATT
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 003 Dig. Content Creation

EAE 1050 - 003 Dig. Content Creation

  • Class Number: 19188
  • Instructor: ANDERSON, MATT
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 004 Dig. Content Creation

EAE 1050 - 004 Dig. Content Creation

  • Class Number: 19190
  • Instructor: ANDERSON, MATT
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 005 Dig. Content Creation

EAE 1050 - 005 Dig. Content Creation

  • Class Number: 19195
  • Instructor: ANDERSON, MATT
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 006 Dig. Content Creation

EAE 1050 - 006 Dig. Content Creation

  • Class Number: 19196
  • Instructor: ANDERSON, MATT
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 007 Dig. Content Creation


This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 008, 009, 010, 011 or 012. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 007 Dig. Content Creation

  • Class Number:
  • Instructor: SANDERS, CHASE
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 1

This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 008, 009, 010, 011 or 012. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 008 Dig. Content Creation

EAE 1050 - 008 Dig. Content Creation

  • Class Number: 19198
  • Instructor: SANDERS, CHASE
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 009 Dig. Content Creation

EAE 1050 - 009 Dig. Content Creation

  • Class Number: 19200
  • Instructor: SANDERS, CHASE
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 010 Dig. Content Creation

EAE 1050 - 010 Dig. Content Creation

  • Class Number: 19202
  • Instructor: SANDERS, CHASE
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 011 Dig. Content Creation

EAE 1050 - 011 Dig. Content Creation

  • Class Number: 19203
  • Instructor: SANDERS, CHASE
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 012 Dig. Content Creation

EAE 1050 - 012 Dig. Content Creation

  • Class Number: 19205
  • Instructor: SANDERS, CHASE
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 2100 - 001 Intro to Game Design

EAE 2100 - 001 Intro to Game Design

  • Class Number: 13116
  • Instructor: ZAGAL, JOSE P
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 1
  • Class Number: 13686
  • Instructor: GUAJARDO, ASHLEY
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 1

EAE 2100 - 003 Intro to Game Design

EAE 2100 - 003 Intro to Game Design

  • Class Number: 19626
  • Instructor: EICHERS, KOLTON
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 2100 - 004 Intro to Game Design

EAE 2100 - 004 Intro to Game Design

  • Class Number: 19634
  • Instructor: EICHERS, KOLTON
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 2

EAE 3010 - 001 Asset Pipeline

EAE 3010 - 001 Asset Pipeline

  • Class Number: 13117
  • Instructor: VAN LANGEVELD, MARK
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 7

EAE 3010 - 002 Asset Pipeline

EAE 3010 - 002 Asset Pipeline

  • Class Number: 13118
  • Instructor: VAN LANGEVELD, MARK
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 1

EAE 3010 - 003 Asset Pipeline

EAE 3010 - 003 Asset Pipeline

  • Class Number: 16304
  • Instructor: VAN LANGEVELD, MARK
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 2

EAE 3020 - 001 Ethics in Videogames

EAE 3020 - 001 Ethics in Videogames

  • Class Number: 11365
  • Instructor: ZAGAL, JOSE P
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3040 - 001 Intro Game User Resrch

EAE 3040 - 001 Intro Game User Resrch

  • Class Number: 19848
  • Instructor: GUAJARDO, ASHLEY
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 3200 - 001 Animation for Games

EAE 3200 - 001 Animation for Games

  • Class Number: 19767
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: -1

EAE 3205 - 001 Rigging for Games

EAE 3205 - 001 Rigging for Games

  • Class Number: 17484
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 1

EAE 3600 - 001 3D Modeling

EAE 3600 - 001 3D Modeling

  • Class Number: 9016
  • Instructor: MONTERO, BRANDON J
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 2

EAE 3600 - 002 3D Modeling

EAE 3600 - 002 3D Modeling

  • Class Number: 9463
  • Instructor: MONTERO, BRANDON J
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 3

EAE 3605 - 001 3D Character Prod.

EAE 3605 - 001 3D Character Prod.

  • Class Number: 15430
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 4

EAE 3605 - 002 3D Character Prod.

EAE 3605 - 002 3D Character Prod.

  • Class Number: 19649
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 1

EAE 3610 - 001 3D Char Prod II

EAE 3610 - 001 3D Char Prod II

  • Class Number: 11143
  • Instructor: KELLIS, ISAAC
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 4

EAE 3640 - 001 Digital Fig. Sculpting

EAE 3640 - 001 Digital Fig. Sculpting

  • Class Number: 19600
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 2

EAE 3645 - 001 Digital Fig. Sculpt II

EAE 3645 - 001 Digital Fig. Sculpt II

  • Class Number: 17479
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 4

EAE 3660 - 001 Interactive Machinima

EAE 3660 - 001 Interactive Machinima

  • Class Number: 19650
  • Instructor: VAN LANGEVELD, MARK
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: -1

EAE 3660 - 002 Interactive Machinima

EAE 3660 - 002 Interactive Machinima

  • Class Number: 16150
  • Instructor: VAN LANGEVELD, MARK
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 7

EAE 3670 - 001 Texturing for 3D

EAE 3670 - 001 Texturing for 3D

  • Class Number: 11141
  • Instructor: BOWN, RYAN
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 32

EAE 3675 - 001 Texturing for 3D II

EAE 3675 - 001 Texturing for 3D II

  • Class Number: 11142
  • Instructor: BOWN, RYAN
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 1

EAE 3690 - 001 Concept Art for Games

EAE 3690 - 001 Concept Art for Games

  • Class Number: 10161
  • Instructor: Wood, Ryan D
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 3695 - 001 Concept Art II

EAE 3695 - 001 Concept Art II

  • Class Number: 10160
  • Instructor: Wood, Ryan D
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3710 - 001 Trad Game Develpmnt

EAE 3710 - 001 Trad Game Develpmnt

  • Class Number: 12394
  • Instructor: EICHERS, KOLTON
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 1

EAE 3710 - 002 Trad Game Develpmnt

EAE 3710 - 002 Trad Game Develpmnt

  • Class Number: 15811
  • Instructor: OLSON, GABRIEL
  • Component: Studio
  • Type: IVC
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 5

EAE 3720 - 001 Alt Game Development

EAE 3720 - 001 Alt Game Development

  • Class Number: 11902
  • Instructor: ANDERSON, MATT
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 2

EAE 3720 - 002 Alt Game Development

EAE 3720 - 002 Alt Game Development

  • Class Number: 12170
  • Instructor: HUNTER, ADAM
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 4200 - 001 Advanced Game Animation

EAE 4200 - 001 Advanced Game Animation

  • Class Number: 14389
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 5

EAE 4510 - 001 Senior Project II

EAE 4510 - 001 Senior Project II

EAE 4900 - 003 Serious Games


This course explores serious games/games with a purpose. The course may focus on a variety of topics, such as VR/AR, mobile, or therapeutic games.

EAE 4900 - 003 Serious Games


This course explores serious games/games with a purpose. The course may focus on a variety of topics, such as VR/AR, mobile, or therapeutic games.

EAE 4900 - 004 Realtime VFX


Real-time VFX is a type of dynamic animation used to add polish and breathe life into a game. It encompasses anything that moves that isn’t a character or an object, and is typically split into two categories; gameplay effect and environment effect. Things like water, fire, explosions, spells, and electricity are typical effects that a VFX artist may develop for a project. This course will cover fundamental elements of VFX like creating particle systems, authoring complex shaders and materials, optimization, generating and using flip books and more.

EAE 4900 - 004 Realtime VFX

  • Class Number: 16301
  • Instructor: JOHNSON, DREW T
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 2

Real-time VFX is a type of dynamic animation used to add polish and breathe life into a game. It encompasses anything that moves that isn’t a character or an object, and is typically split into two categories; gameplay effect and environment effect. Things like water, fire, explosions, spells, and electricity are typical effects that a VFX artist may develop for a project. This course will cover fundamental elements of VFX like creating particle systems, authoring complex shaders and materials, optimization, generating and using flip books and more.

EAE 4900 - 005 Illustration Techniques

EAE 4900 - 005 Illustration Techniques

  • Class Number: 16339
  • Instructor: HUTCHINSON, KARIANNE
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 7

EAE 4900 - 006 Game Career Fundamentals


This course is for graduating Games seniors only. Submit a permission request via our website for a permission code. This course introduces students to the key fundamentals of the video game industry, including how game studios are structured and how they operate, the differences between a career at a AAA studio compared to an indie studio, and what is expected of creative employees on a day-to-day basis. This course helps prepare students with a number of necessary skills to start their career, such as resume & portfolio crafting and professional communication skills; it also outlines the skills necessary for students to flourish in the game industry, including the hows and whys of networking, successfully presenting and pitching ideas, and how to continually grow and perfect their craft.

EAE 4900 - 006 Game Career Fundamentals

  • Class Number: 17476
  • Instructor: HUNTER, ADAM
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: -1

This course is for graduating Games seniors only. Submit a permission request via our website for a permission code. This course introduces students to the key fundamentals of the video game industry, including how game studios are structured and how they operate, the differences between a career at a AAA studio compared to an indie studio, and what is expected of creative employees on a day-to-day basis. This course helps prepare students with a number of necessary skills to start their career, such as resume & portfolio crafting and professional communication skills; it also outlines the skills necessary for students to flourish in the game industry, including the hows and whys of networking, successfully presenting and pitching ideas, and how to continually grow and perfect their craft.

Pre-Reqs: Full major in (Games or Computer Science) OR Permission of the Instructor. In this course we will examine in-depth a variety of cognitive principles relevant to the design of video games. The purpose of this course is two-fold: (a) to provide students with a deep understanding of the psychology at work during play and (b) to identify how to make psychological principles actionable during the process of designing a video game. We will explore challenges around human perception, attention, memory, problem solving, and learning, in order to predictably design the engaging games we intend. Class meets in room CSC 025.
  • Class Number: 17477
  • Instructor: Cardona-Rivera, Rogelio E
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 1

Pre-Reqs: Full major in (Games or Computer Science) OR Permission of the Instructor. In this course we will examine in-depth a variety of cognitive principles relevant to the design of video games. The purpose of this course is two-fold: (a) to provide students with a deep understanding of the psychology at work during play and (b) to identify how to make psychological principles actionable during the process of designing a video game. We will explore challenges around human perception, attention, memory, problem solving, and learning, in order to predictably design the engaging games we intend. Class meets in room CSC 025.

EAE 4900 - 008 Essntl Skills Game Dev. Teams

EAE 4900 - 008 Essntl Skills Game Dev. Teams

  • Class Number: 17478
  • Instructor: LEWIS, CORRINNE
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 6010 - 001 Level Design

EAE 6010 - 001 Level Design

  • Class Number: 8848
  • Instructor: OLSON, GABRIEL
  • Component: Studio
  • Type: IVC
  • Units: 3.0
  • Wait List: No
  • Seats Available: -1

EAE 6015 - 001 Paper Proto. for Games

EAE 6015 - 001 Paper Proto. for Games

  • Class Number: 11082
  • Instructor: ANDERSON, MATT
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 6

EAE 6025 - 001 Serious Games

EAE 6025 - 001 Serious Games

EAE 6030 - 001 Experimental Gameplay

EAE 6030 - 001 Experimental Gameplay

  • Class Number: 11085
  • Instructor: ZAGAL, JOSE P
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 12

EAE 6035 - 001 Narrative Game Design

EAE 6035 - 001 Narrative Game Design

  • Class Number: 11083
  • Instructor: LEWIS, CORRINNE
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 12
  • Class Number: 17481
  • Instructor: GUAJARDO, ASHLEY
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 0
  • Class Number: 17482
  • Instructor: GUAJARDO, ASHLEY
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Wait List: No
  • Seats Available: 18

EAE 6110 - 001 Game Projects I

EAE 6110 - 001 Game Projects I

  • Class Number: 8849
  • Instructor: BOWN, RYAN
  • Instructor: COHEN, ELIYA
  • Instructor: YOUNG, Michael M
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 9

EAE 6130 - 001 Advanced Game Studio II

EAE 6130 - 001 Advanced Game Studio II

  • Class Number: 8850
  • Instructor: LEWIS, CORRINNE
  • Instructor: OLSON, GABRIEL
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 20

EAE 6210 - 001 Game Arts II

EAE 6210 - 001 Game Arts II

  • Class Number: 19722
  • Instructor: OLSON, JOE
  • Component: Studio
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 2

EAE 6230 - 001 Game Arts IV

EAE 6230 - 001 Game Arts IV

  • Class Number: 8965
  • Instructor: Dayley, Worth
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 6

EAE 6310 - 001 Game Engineering I

EAE 6310 - 001 Game Engineering I

  • Class Number: 13468
  • Instructor: BARNES, JOSEPH
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 13

EAE 6330 - 001 Game Engineering III

EAE 6330 - 001 Game Engineering III

  • Class Number: 18639
  • Instructor: BLACKBURN, NANCY
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 20

EAE 6355 - 002 Technical Art II

EAE 6355 - 002 Technical Art II

  • Class Number: 16151
  • Instructor: JOHNSON, DREW T
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: -2

EAE 6365 - 001 Technical Art IV

EAE 6365 - 001 Technical Art IV

  • Class Number: 17480
  • Instructor: MATTSON, PAUL
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 5

EAE 6410 - 001 Game Production II

EAE 6410 - 001 Game Production II

  • Class Number: 8852
  • Instructor: Gates, Sarah K
  • Component: Studio
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: -2

EAE 6605 - 001 3D Character Prod.

EAE 6605 - 001 3D Character Prod.

  • Class Number: 8845
  • Instructor: KELLIS, ISAAC
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: -2
  • Class Number: 17483
  • Instructor: Cardona-Rivera, Rogelio E
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 22

EAE 6640 - 001 Digital Fig. Sculpting

EAE 6640 - 001 Digital Fig. Sculpting

  • Class Number: 17475
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 4

EAE 6670 - 001 Texturing for 3D

EAE 6670 - 001 Texturing for 3D

  • Class Number: 10159
  • Instructor: BOWN, RYAN
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Wait List: No
  • Seats Available: 2

EAE 6900 - 028 Business of Games

EAE 6900 - 028 Business of Games

  • Class Number: 18900
  • Instructor: Peters, Jeff
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 9