Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in GAMES 3010 AND GAMES 3670 AND Full Major status in Games
Description
This course covers the complete static environmental art pipeline, from concept to game engine integration. Lectures build upon and contextualize art and technical topics covered in foundational courses. Art and design theories are explored in a real-time 3D environment through the lens of production for games at scale. This is a project-based course consisting of lectures, live demonstrations, and group critiques. Students are expected to be proficient in the tools necessary to complete this theory-driven project-based course.