Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in (GAMES 2600 OR GAMES 3600) AND Full Major status in Games
Description
Introduces students to asset design and production pipelines for creating realistic hard surfaces for machinima, games, and CG with a focus on high poly modeling. Students will utilize advance graphics software packages that are prominent in the video game industry such as Maya and z Brush. These software packages will be demonstrated from a user's perspective and explained from the software engineer's point-of-view. This project-based class that includes a teaching strategy of short lectures, project demonstrations and one-on-one training in the lab.