Departmental Advisors
Undergraduate (Last Names A - L)
Miranda Klausmeier
Undergraduate (Last Names M - Z)
Kelly Pearson
Graduate
Elizabeth Arrigona
Departmental Notes

EAE courses for students in the Games BS degree, Games minor and the Computer Science-EAE BS degree. Grad level courses for Master in Entertainment Arts & Engineerings program only. For more info, visit games.utah.edu.

THIS DEPARTMENT ENFORCES UNDERGRADUATE PREREQUISITES. Please note that the registration system may not factor in transfer work when determining if prerequisites have been met. If you are unable to register for a course and think you have met the prerequisite(s), please contact an advisor from this department to inquire about obtaining a permission code. You may be administratively dropped from a course if the prerequisite has not been met.

EAE 1010 - 001 Survey of Games

EAE 1010 - 001 Survey of Games

  • Class Number: 15840
  • Instructor: RODRIGUEZ, FERNANDO
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 001 Dig. Content Creation


This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 002, 003, 004 or 005. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 001 Dig. Content Creation

  • Class Number:
  • Instructor: ANDERSON, MATTHEW L
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 002, 003, 004 or 005. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 002 Dig. Content Creation

EAE 1050 - 002 Dig. Content Creation

  • Class Number: 18399
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 003 Dig. Content Creation

EAE 1050 - 003 Dig. Content Creation

  • Class Number: 18401
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 004 Dig. Content Creation

EAE 1050 - 004 Dig. Content Creation

  • Class Number: 18451
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 005 Dig. Content Creation

EAE 1050 - 005 Dig. Content Creation

  • Class Number: 18465
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 006 Dig. Content Creation


This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 007, 008, or 009. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 006 Dig. Content Creation

  • Class Number:
  • Instructor: ANDERSON, MATTHEW L
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 007, 008, or 009. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 1050 - 007 Dig. Content Creation

EAE 1050 - 007 Dig. Content Creation

  • Class Number: 18400
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 008 Dig. Content Creation

EAE 1050 - 008 Dig. Content Creation

  • Class Number: 18402
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 1050 - 009 Dig. Content Creation

EAE 1050 - 009 Dig. Content Creation

  • Class Number: 18450
  • Instructor: ANDERSON, MATTHEW L
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 2100 - 001 Intro to Game Design


This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 002, 003, or 004. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 2100 - 001 Intro to Game Design

  • Class Number:
  • Instructor: GUAJARDO, ASHLEY
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

This course requires registration in a lab section. Students will be automatically registered for this lecture section when registering for one of the lab choices: 002, 003, or 004. Students enrolled in this course will be required to purchase a tablet. Specifications will be provided in the course syllabus.

EAE 2100 - 002 Intro to Game Design

EAE 2100 - 002 Intro to Game Design

  • Class Number: 18467
  • Instructor: GUAJARDO, ASHLEY
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 2100 - 003 Intro to Game Design

EAE 2100 - 003 Intro to Game Design

  • Class Number: 18468
  • Instructor: GUAJARDO, ASHLEY
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 2100 - 004 Intro to Game Design

EAE 2100 - 004 Intro to Game Design

  • Class Number: 18469
  • Instructor: GUAJARDO, ASHLEY
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 2100 - 005 Intro to Game Design

EAE 2100 - 005 Intro to Game Design

  • Class Number: 18470
  • Instructor: GUAJARDO, ASHLEY
  • Component: Laboratory
  • Type: In Person
  • Units: --
  • Wait List: Yes
  • Seats Available: 0

EAE 2600 - 001 Intro to 3D Game Art

EAE 2600 - 001 Intro to 3D Game Art

  • Class Number: 18679
  • Instructor: SANDERS, CHASE E
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 2600 - 002 Intro to 3D Game Art

EAE 2600 - 002 Intro to 3D Game Art

  • Class Number: 18680
  • Instructor: SANDERS, CHASE E
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3010 - 001 Asset Pipeline

EAE 3010 - 001 Asset Pipeline

  • Class Number: 11586
  • Instructor: VAN LANGEVELD, MARK C
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3010 - 002 Asset Pipeline

EAE 3010 - 002 Asset Pipeline

  • Class Number: 13147
  • Instructor: VAN LANGEVELD, MARK C
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3010 - 003 Asset Pipeline

EAE 3010 - 003 Asset Pipeline

  • Class Number: 19264
  • Instructor: EICHERS, KOLTON
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3020 - 001 Ethics in Videogames

EAE 3020 - 001 Ethics in Videogames

EAE 3035 - 001 Storycrafting for Games

EAE 3035 - 001 Storycrafting for Games

  • Class Number: 14143
  • Instructor: HUNTER, ADAM D
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 3035 - 002 Storycrafting for Games

EAE 3035 - 002 Storycrafting for Games

  • Class Number: 16199
  • Instructor: LEWIS, CORRINNE R
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 3045 - 001 Intro Game UI Des


Software needed for this course includes: Photoshop, After Effects, and UE4

EAE 3045 - 001 Intro Game UI Des

  • Class Number: 14914
  • Instructor: GUAJARDO, ASHLEY
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

Software needed for this course includes: Photoshop, After Effects, and UE4

EAE 3200 - 001 Animation for Games

EAE 3200 - 001 Animation for Games

  • Class Number: 11808
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3300 - 001 Procedural Art for Game

EAE 3300 - 001 Procedural Art for Game

  • Class Number: 14372
  • Instructor: VAN LANGEVELD, MARK C
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3620 - 001 Environ. Art for Games

EAE 3620 - 001 Environ. Art for Games

  • Class Number: 9941
  • Instructor: BOWN, RYAN E
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 22

EAE 3625 - 002 Env. Art for Games II

EAE 3625 - 002 Env. Art for Games II

  • Class Number: 12156
  • Instructor: BOWN, RYAN E
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 7

EAE 3630 - 001 Hard Surface Modeling

EAE 3630 - 001 Hard Surface Modeling

  • Class Number: 9851
  • Instructor: BOWN, RYAN E
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3640 - 001 Digital Fig. Sculpting

EAE 3640 - 001 Digital Fig. Sculpting

  • Class Number: 12898
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 10

EAE 3660 - 001 Interactive Machinima


This section meets in person.

EAE 3660 - 001 Interactive Machinima

  • Class Number: 16185
  • Instructor: VAN LANGEVELD, MARK C
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 2

This section meets in person.

EAE 3660 - 002 Interactive Machinima


This section meets remotely via IVC/Zoom.

EAE 3660 - 002 Interactive Machinima

  • Class Number: 19617
  • Instructor: VAN LANGEVELD, MARK C
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

This section meets remotely via IVC/Zoom.

EAE 3680 - 001 Digital Painting

EAE 3680 - 001 Digital Painting

  • Class Number: 9940
  • Instructor: ENG, MATTHEW G
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

EAE 3710 - 001 Trad Game Development

EAE 3710 - 001 Trad Game Development

  • Class Number: 11578
  • Instructor: EICHERS, KOLTON
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3710 - 002 Trad Game Development

EAE 3710 - 002 Trad Game Development

  • Class Number: 11579
  • Instructor: ANDERSON, MATTHEW L
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 0

EAE 3720 - 001 Alt Game Development


The course fee covers digital course materials through the Inclusive Access program. Students may request to opt out here: https://portal.verba.io/utah/login

EAE 3720 - 001 Alt Game Development

  • Class Number: 11580
  • Instructor: BAYLES, GREGORY N
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Fees: $13.96
  • Seats Available: 0

The course fee covers digital course materials through the Inclusive Access program. Students may request to opt out here: https://portal.verba.io/utah/login

EAE 3720 - 002 Alt Game Development

EAE 3720 - 002 Alt Game Development

  • Class Number: 13927
  • Instructor: JOHNSON, ANDREW T
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 12

EAE 4300 - 001 Advanced 3D Modeling

EAE 4300 - 001 Advanced 3D Modeling

  • Class Number: 16222
  • Instructor: EICHERS, KOLTON
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 1

EAE 4500 - 001 Capstone I

EAE 4500 - 001 Capstone I

  • Class Number: 6503
  • Instructor: ALTIZER, ROGER A
  • Instructor: RODRIGUEZ, FERNANDO
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 11

EAE 4900 - 002 Illustration Techniques


This course teaches students how to create, modify, and compose vector graphics using Adobe Illustrator software. It also contains lectures discussing creative process, the artistic principles (color, value, shape, composition etc), and industry practices.

EAE 4900 - 002 Illustration Techniques

  • Class Number: 13379
  • Instructor: HUTCHINSON, KARIANNE
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

This course teaches students how to create, modify, and compose vector graphics using Adobe Illustrator software. It also contains lectures discussing creative process, the artistic principles (color, value, shape, composition etc), and industry practices.

EAE 4900 - 003 Aesthetics and Phil. of Play


This course explores the variety of play and playful experiences in society together with the rich tradition of philosophy, aesthetics, and games studies through an interdisciplinary approach of theory and practice.

EAE 4900 - 003 Aesthetics and Phil. of Play


This course explores the variety of play and playful experiences in society together with the rich tradition of philosophy, aesthetics, and games studies through an interdisciplinary approach of theory and practice.

EAE 4900 - 004 Character Design


In this class students will learn and develop fundamental skills, techniques, and creative visual processes used for designing characters for the entertainment and related industries. Exercises and assignments include designing plausible, memorable characters that adhere to specific art styles and genres as well as analyzing examples and techniques of professional game artists.

EAE 4900 - 004 Character Design

  • Class Number: 16920
  • Instructor: Salisbury, Brian
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

In this class students will learn and develop fundamental skills, techniques, and creative visual processes used for designing characters for the entertainment and related industries. Exercises and assignments include designing plausible, memorable characters that adhere to specific art styles and genres as well as analyzing examples and techniques of professional game artists.

EAE 4900 - 006 Realtime VFX


Realtime VFX is a type of dynamic animation used to add polish and breathe life into a game. This encompasses things like weapon effects, destructible objects, spells and abilities, water, fire, and much more. In this class we will cover the fundamental elements of creating VFX like using particle systems, authoring complex shaders, and optimizing effects for better performance. This is an advanced course for students who have already taken Digital Content Creation and pairs nicely with Trad Dev, Alt Dev, or Capstone.

EAE 4900 - 006 Realtime VFX

  • Class Number: 18556
  • Instructor: JOHNSON, ANDREW T
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

Realtime VFX is a type of dynamic animation used to add polish and breathe life into a game. This encompasses things like weapon effects, destructible objects, spells and abilities, water, fire, and much more. In this class we will cover the fundamental elements of creating VFX like using particle systems, authoring complex shaders, and optimizing effects for better performance. This is an advanced course for students who have already taken Digital Content Creation and pairs nicely with Trad Dev, Alt Dev, or Capstone.

EAE 4900 - 007 Essntl Skills Game Dev. Teams


This course is designed for game development students who are interested in investigating the theories and “soft” skills needed to work effectively on a team. We will focus on understanding basic team building practices, emotional intelligence theories, fundamental Lean/Agile project management processes, conflict resolution techniques, as well as pitching and presentation practice.

EAE 4900 - 007 Essntl Skills Game Dev. Teams

  • Class Number: 18660
  • Instructor: LEWIS, CORRINNE R
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: 0

This course is designed for game development students who are interested in investigating the theories and “soft” skills needed to work effectively on a team. We will focus on understanding basic team building practices, emotional intelligence theories, fundamental Lean/Agile project management processes, conflict resolution techniques, as well as pitching and presentation practice.

EAE 4900 - 008 Critical Game Design Seminar


This seminar combines theory and practice as students study a game genre (established or emergent) by critically playing, engaging with scholarly work, and meeting to discuss and present on the games studied. The game genre of study will vary from semester to semester. This semester's genre will be "rogue-like" games. Pre-req: Major Status, BS in Games or Emphasis in EAE (CS). Fill out permission request form on the Games website for a code. *Note: This course is 1 credit only, and Games electives must be 3 credits each. See advisor regarding how this course will apply to your Games degree.

EAE 4900 - 008 Critical Game Design Seminar

  • Class Number: 18662
  • Instructor: ZAGAL, JOSE P
  • Component: Special Topics
  • Type: In Person
  • Units: 1.0
  • Wait List: Yes
  • Seats Available: 14

This seminar combines theory and practice as students study a game genre (established or emergent) by critically playing, engaging with scholarly work, and meeting to discuss and present on the games studied. The game genre of study will vary from semester to semester. This semester's genre will be "rogue-like" games. Pre-req: Major Status, BS in Games or Emphasis in EAE (CS). Fill out permission request form on the Games website for a code. *Note: This course is 1 credit only, and Games electives must be 3 credits each. See advisor regarding how this course will apply to your Games degree.

EAE 4900 - 009 Games, Society and Self


This class explores the influence games have on society and, conversely, society has on games through the application of sociological theory. The class has a theoretical foundation in sociology and treats games as social artifacts. Through this lens, the class examines how playing games influences how we think about and describe ourselves and the world around us. This class is composed of lectures and discussion/activity groups. Students will work individually and in groups throughout the semester.

EAE 4900 - 009 Games, Society and Self

  • Class Number: 19048
  • Instructor: GUAJARDO, ASHLEY
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: -2

This class explores the influence games have on society and, conversely, society has on games through the application of sociological theory. The class has a theoretical foundation in sociology and treats games as social artifacts. Through this lens, the class examines how playing games influences how we think about and describe ourselves and the world around us. This class is composed of lectures and discussion/activity groups. Students will work individually and in groups throughout the semester.

EAE 6000 - 001 Game Design

EAE 6000 - 001 Game Design

  • Class Number: 7361
  • Instructor: ZAGAL, JOSE P
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: Yes
  • Seats Available: 16

EAE 6050 - 001 Game Systems Design

EAE 6050 - 001 Game Systems Design

  • Class Number: 18698
  • Instructor: ANDERSON, MATTHEW L
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 1

EAE 6100 - 001 Rapid Prototyping

EAE 6100 - 001 Rapid Prototyping

  • Class Number: 7362
  • Instructor: BOWN, RYAN E
  • Instructor: Salisbury, Brian
  • Component: Studio
  • Type: In Person
  • Units: 4.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 8

EAE 6120 - 001 Advanced Game Studio I

EAE 6120 - 001 Advanced Game Studio I

EAE 6200 - 001 Game Arts I

EAE 6200 - 001 Game Arts I

  • Class Number: 7486
  • Instructor: Dayley, Worth
  • Component: Activity
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 6

EAE 6220 - 001 Game Arts III

EAE 6220 - 001 Game Arts III

  • Class Number: 7488
  • Instructor: HODGES, JEREMY C
  • Component: Activity
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 7

EAE 6300 - 001 C++ Game Programming

EAE 6300 - 001 C++ Game Programming

  • Class Number: 8248
  • Instructor: BARNES, JOSEPH L
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 13

EAE 6320 - 001 Game Engineering II

EAE 6320 - 001 Game Engineering II

  • Class Number: 8390
  • Instructor: KANELL, ANTHONY T
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 11
  • Class Number: 18000
  • Instructor: BLACKBURN, NANCY E
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: -1

EAE 6350 - 001 Technical Art I

EAE 6350 - 001 Technical Art I

  • Class Number: 9943
  • Instructor: MATTSON, PAUL W
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 9

EAE 6360 - 001 Technical Art III

EAE 6360 - 001 Technical Art III

  • Class Number: 14210
  • Instructor: KING, JAMIE G
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: Yes
  • Seats Available: -6

EAE 6400 - 001 Game Production I

EAE 6400 - 001 Game Production I

  • Class Number: 7487
  • Instructor: JOHNSON, TROY D
  • Component: Activity
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 2

EAE 6420 - 001 Game Production III

EAE 6420 - 001 Game Production III

  • Class Number: 7489
  • Instructor: GANDOLFO, JOHN P
  • Component: Activity
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 0

EAE 6620 - 002 Environ. Art for Games

EAE 6620 - 002 Environ. Art for Games

  • Class Number: 12155
  • Instructor: BOWN, RYAN E
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Wait List: No
  • Seats Available: -5

EAE 6630 - 001 Hard Surface Modeling

EAE 6630 - 001 Hard Surface Modeling

  • Class Number: 9942
  • Instructor: BOWN, RYAN E
  • Component: Lecture
  • Type: IVC
  • Units: 3.0
  • Wait List: No
  • Seats Available: 4

EAE 6640 - 001 Digital Fig. Sculpting

EAE 6640 - 001 Digital Fig. Sculpting

  • Class Number: 14910
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Requisites: Yes
  • Wait List: No
  • Seats Available: 0

EAE 6665 - 001 Character Design

EAE 6665 - 001 Character Design

  • Class Number: 11582
  • Instructor: Salisbury, Brian
  • Component: Lecture
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 1

EAE 6900 - 004 Game Career Fundamentals


This course introduces students to the key fundamentals of the video game industry, including how game studios are structured and how they operate, the differences between a career at a AAA studio compared to an indie studio, and what is expected of creative employees on a day-to-day basis. This course helps prepare students with a number of necessary skills to start their career, such as resume & portfolio crafting and professional communication skills; it also outlines the skills necessary for students to flourish in the game industry, including the hows and whys of networking, successfully presenting and pitching ideas, and how to continually grow and perfect their craft.

EAE 6900 - 004 Game Career Fundamentals

  • Class Number: 16186
  • Instructor: HUNTER, ADAM D
  • Component: Special Topics
  • Type: In Person
  • Units: 3.0
  • Wait List: No
  • Seats Available: 21

This course introduces students to the key fundamentals of the video game industry, including how game studios are structured and how they operate, the differences between a career at a AAA studio compared to an indie studio, and what is expected of creative employees on a day-to-day basis. This course helps prepare students with a number of necessary skills to start their career, such as resume & portfolio crafting and professional communication skills; it also outlines the skills necessary for students to flourish in the game industry, including the hows and whys of networking, successfully presenting and pitching ideas, and how to continually grow and perfect their craft.